![]() ![]() If you are going to get shot at it's important to put some protection on your ship. Still, try to keep the price in check(over half of Skylark's price are the two sensors it carries!) and remember that some roles just don't mix, for example ships you don't want to ever be attacked and radars for example. Skylark is the best example: a small fast tanker someone slapped IRST and ELINT on top of which turned out to be an excellent idea. Giving multiple roles to non-combat ships is usually more sensible. Of course this won't help you if you find yourself at the receiving end of an air or missile strike but these always require special methods to defeat. The one possible exception to this are large ships like the Sevastopol - since they can't dodge any incoming fire anyway you can simply park them at the top of the screen during combat protecting most of its fragile/expensive/explosive modules this way. Sensors) and you want your combat ship to be small(and therefore light and maneuverable), cheap and protected. If you're making a combat ship focus it on combat only and don't try to give it any secondary roles.
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